Every Impossible Mission game has included multiple puzzles to solve, whether to proceed in the mission unlocking new areas or just to earn more useful bonus codes. It has always been a tradition of the series not to be a mere platformer.
IM3 is no exception, featuring a certain number of puzzles to solve and many sub-games. Here's an overview of them.
Riddles in the dark
Dr. Atombender's genius has conceived some puzzles to challenge the intelligence of the agents, who must figure out solutions on their pocket computer or when entering secret bonus rooms to play sub-games.
Puzzles to progress in the (impossible) mission
Passcodes to the next module
Chip puzzle
DNA sequence puzzle
Sub-games to obtain helpful codes
While the agent search the giant space station looking for secret codes, puzzle rooms can be found along the way, one per module. Playing the contained mini-games gives out bonus codes which can be used in the terminals of the rooms in order to snooze robots, reset platforms, speed up search times, turn on lights, gain infrared goggles, etc.
The first one is a wicked labyrinth that must be solved in eight different levels of complexity in a few seconds to gain each time more and more random extra bonuses.
Another mini game is a lethal version of the classic "Tic Tac Toe". Victory grants an extra hour of time to continue the game before life on Earth is destroyed, while defeat means immediate death (and ten precious minutes lost). It can be found three times with increasing difficulty and, if the first time the A.I. lets you win easily if you're smart enough, the third time it's virtually impossible to outsmart it (Elvin loved the classic movie War Games from 1983 and demanded a faithful reproduction of the infamous Tic Tac Toe from the WOPR gamelist).
Then we have a unique puzzle, the 'Sound Pong', where a good musical ear is required: just like in the old Pong game, where a paddle was used to bounce a ball, here one needs to respond to a note with the same note, then hit back with a note of their choice.
Then there's a mathematical minefield puzzle conceived to test the agents' ability to play with numbers while time is shrinking; this one grants extra bonuses too.
Later in the mission, if intruders are fast and intelligent enough to access the main control center, it is rumored that Professor Atombender himself (or at least the virtual image of his consciousness) decides to challenge them in a frightening chess game. Playing on a giant holographic checkboard against an evil genius while the doomsday clock is ticking and just minutes separate us from an extinction-level catastrophe on Earth isn't exactly the most comfortable experience. But shall we actually play the whole game? Some spies doubt that's the case.
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