IM3 Space Station

Following is a brief description of the 9 modules forming Elvin's space station.


The space station built by Elvin's robots in three decades is formed by 9 different modules, each of which has a different purpose and hosts machinery, furniture, objects, art, animals, etc. High speed elevators run up the sides of each module connecting corridors and modules between them.

Security blast-doors provide solid separation between the modules in case of detonation.

Room order in each module and order of the modules themselves is rearranged every time a new intruder or special agent enters the station. The whole structure is never the same, no matter how many times is visited. Considering the order of the modules, the multiple ways they can be connected to each other, the order and position of the rooms, the color of the robots, their randomized behavior, the number of codes and puzzle pieces hidden in the furniture and their randomized positions, the number of puzzle solutions, every game you start will be different from any other: there are more than 10 to the power of 100 possible game configurations, trillions of times the number of atoms in the whole universe. No matter how many times the Pentagon will send its agents to spy: they'll never report a consistent description of the space station.


MODULE 1: LIBRARY 

The first module harbours a massive library Dr. Elvin Atombender has collected in many years regarding every possible subject of human knowledge. This collection is intended to be the starting point for education in the new world the Professor aims to create after the great mass extinction.

MODULE 2: ZOOLOGIC ARK

Module 2 of the space station can be considered a true Noah's Ark stuffed with lots of animals that must be preserved for the repopulation of planet Earth. Along with them, there's an archive of animal and human embryos, accurately selected for their genetic traits. Elvin had to overcome his aversion to animals for a greater, long-term purpose: the new humanity of the distant future (after the reign of the machines) will definitely need animals.

MODULE 3: ART GALLERY

Given Elvin's cultural sensibility, it's no surprise he has planned to preserve a vast selection of the most beautiful works of art of each culture in this ultimate repository of human heritage. Sadly, all the paintings, the sculptures, ancient tapestry, musical instruments and archaeological artifacts aren't original pieces but high quality reproductions.

MODULE 4: LIVING QUARTERS

Since Dr. Atombender is phisically dead, these rooms are meant for future human inhabitants that will be bred from embryos and will grow preparing to populate the new Earth. There are mainly living rooms, bedrooms, bathrooms and kitchens.

MODULE 5: GREENHOUSE

As well as with the recollection of animals, embryos and DNA, Atombender's consciousness ordered that every existing vetegal species would be gathered in giant greenhouses in one of the modules of his space station. When the effects of the gamma ray weapon will cease and the planet will reveal itself as a bunch of lifeless ghost-towns and desertic wastelands, all these plants, trees, seaweeds, flowers and other vegetables should prove essential to bring life back on Earth; or on another planet (plans for the future are still in motion).

MODULE 6: RECREATIONAL QUARTERS

This module too is meant to be enjoyed by future human inhabitants bred from embryos in a long-time plan to repopulate the planet. Here a vast variety of games, music, movies, boardgames, videogames (which Elvin loved so much) and home theater systems are ready to be played and enjoyed by a new generation waiting for a bright future. 

MODULE 7: POWER, AIR AND WATER SYSTEMS

Inside what is clearly the biggest of the nine modules are placed all the energy, air, water and power systems. A big nuclear reactor is also at hand to provide the space station with main power and motion. Turbines, hot and cold water pipes, a multitude of solar energy panels and generators are ready to feed every subsystem of every module.

MODULE 8: CARGO BAY AND WAREHOUSE

This module was used since the very beginning of the space station existence, actually it was the first to be built in order to help building all the remaining modules. In addition to a cargo bay where shuttles with supplies can dock, it includes multiple warehouses stuffed with raw materials, containers, spare parts and a massive pantry (meant to serve the kitchens in order to feed a new and better race of humans) packed with tons of every possible type of food stored both in freezed and preservated form.

MODULE 9: COMPUTER SYSTEMS AND ROBOT QUARTERS

Directly connected with the mainframe computer in which Elvin's mind is located, the computer systems module is meant to control every function, every aspect and every A.I. of the whole space station. Though, should this module be destroyed with its computers, the A.I. of the robots can continue to operate independently for many days thanks to their internal routines. The same can be said for the energy barriers, teleporters, etc. Everything is part of an artificial hive-mind, but at the same time has a local mind of its own.

MAIN CONTROL CENTER

This is the very heart of the space station and the place where Elvin - or at least what remains of him - reside. His digitized mind is merged with the central A.I. of the station and controls everything in every module, including every robot and every surveillance camera, taunting ironically the intruders. This central mainframe has also full control over the powerful gamma ray weapon aimed to Earth's surface.



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